
I gort to the point where I took over the island from the sub executive, where the nuclear materials are being produced. Had to abandon the Campaign 3, mission 2. For instance, it took me 45 minutes to realize burgers needed TWO meat farms but only one spice.

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I haven’t even started to figure out how to get my tier 3 guys their champagne and lobster.Īnd I’m still not 100% on how many production buildings I need to support a given population, or how many sub-production buildings are needed for a primary production to run at 100% output. While I’m busy juggling massive quantities of Tools and Building Materials to get kelp farms going my other two cities are just kind of chilling. Then, of course, the techs roll in and now you need to placate them with underwater treats if you expect them to be any use. Would adding a “final” stop at one of the NPCs to flush any remaining stuff be a good idea? I know I’m losing money there, but I’m not sure what to do. Now they’ve both produced so much of their respective thing that my poor little outboard motor trade boat is always carrying 40 of each. Add that to the trade route, but softly enough as to not dry out my main colony. Now the problem was a lack of rice, so I had to import booze from my first city.

So I did and got a healthy concrete operation humming, including a simple trade route to deliver it to my main colony.Įxcept then I decided most of that island was going to waste, so I started another city there. I’m playing Tycoons and started on an island without any Sand, so I couldn’t make concrete without expanding. I really don’t have a hard grasp on trade routes yet.

I’m really glad I swallowed my pride when it came to difficulty selection because even after the campaign the whole thing is dizzying. So I started my first continuous game in Easy.
